Age rating For all ages. Category Travel. This app can Use your location Access your Internet connection. Permissions info. Installation Get this app while signed in to your Microsoft account and install on up to ten Windows 10 devices. Language supported English United States.
Seizure warnings Photosensitive seizure warning. Report this product Report this app to Microsoft Thanks for reporting your concern. Our team will review it and, if necessary, take action. Sign in to report this app to Microsoft. As far as stats go, it's good to see that the performance of players are affected by more than just their "numeric" abilities, but also by their physique an Owen style player will be faster than a 2,00 m, kg monster, even if both have 10 on both running and sprinting and by their "specialties".
Each player have 10 slots that can be filled with abilities that determine how well or bad a player will react in certain ocasions.
This, between much other things, will determine if the player is able to shoot well outside the area, their spot kick abilities, if he is rarely or easialy injured, if he is a specialist on coming out of the bench and turn the tide of the game, etc. More than specific stats, it's having players with plenty of these positive attributes that makes the difference from a good to a top class team.
There are over slots to store edited or created players, which should be enough. Graphics are sub-standard aren't better than the ones seen in EA's World Cup , for instance and the framerate chokes when there are more players on screen, like corners and freekicks. The engine clearly could have been a bit optimized to run on PCs, which by nature is a platform gazillions of times more flexible than consoles.
The poor side comes on headings, which appear to be handballs in most ocasions, and some falls after collisions look too fabricated ehile others not natural at all. However, if there is a thing where all other PC games fall in their knees in front of ISS 3 is the animated cut scenes or "off play cinemas", as EA used to called them.
Before the game you see all the players lined up in the access tunnel, The goals are all celebrated in a realistic fashion, with ocasional glances of the bench, cardings, altough only have a couple of animations, they all look realistic enough, without the dramatizations in the FIFA series well, except one where the coach seems to want to have a piece of the referee for a yellow.
Why is that? Say you're on defense, you're charging the ball-handler like the madman you are. You decide to slide-tackle. But wait! The instant before you hit the button the computer switches your control to the next defender. Now you've sprawled that man on the ground with your misappropriated tackle move.
The ball-handler simply trots around him and makes a bee-line for the goal. There is a manual player-switch option, but with no way to disable the autoswitching, it only makes things even more crazy. If you can adjust the way you've played soccer games for years to this "quadrant" player-switching, and you don't mind the lack of some licenses--you're golden. The animation is wonderful, the graphics, while not as eye-catching as years past, are great as well.
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